Bullet Collision Detection & Physics Library
Main Page
Namespaces
Classes
Files
File List
File Members
src
vectormath
vmInclude.h
Go to the documentation of this file.
1
2
#ifndef __VM_INCLUDE_H
3
#define __VM_INCLUDE_H
4
5
#include "
LinearMath/btScalar.h
"
6
7
#if defined (USE_SYSTEM_VECTORMATH) || defined (__CELLOS_LV2__)
8
#include <
vectormath_aos.h
>
9
#else //(USE_SYSTEM_VECTORMATH)
10
#if defined (BT_USE_SSE)
11
#include "
sse/vectormath_aos.h
"
12
#else //all other platforms
13
#if defined (BT_USE_NEON)
14
#include "
neon/vectormath_aos.h
"
15
#else
16
#include "
scalar/vectormath_aos.h
"
17
#endif
18
#endif //(BT_USE_SSE) && defined (_WIN32)
19
#endif //(USE_SYSTEM_VECTORMATH)
20
21
22
23
typedef
Vectormath::Aos::Vector3
vmVector3
;
24
typedef
Vectormath::Aos::Quat
vmQuat
;
25
typedef
Vectormath::Aos::Matrix3
vmMatrix3
;
26
typedef
Vectormath::Aos::Transform3
vmTransform3
;
27
typedef
Vectormath::Aos::Point3
vmPoint3
;
28
29
#endif //__VM_INCLUDE_H
30
31
Generated on Thu Oct 3 2013 18:25:08 for Bullet Collision Detection & Physics Library by
1.8.4