Bullet Collision Detection & Physics Library
Main Page
Namespaces
Classes
Files
File List
File Members
src
BulletMultiThreaded
vectormath2bullet.h
Go to the documentation of this file.
1
/*
2
Copyright (C) 2006, 2007 Sony Computer Entertainment Inc.
3
All rights reserved.
4
5
Redistribution and use in source and binary forms,
6
with or without modification, are permitted provided that the
7
following conditions are met:
8
* Redistributions of source code must retain the above copyright
9
notice, this list of conditions and the following disclaimer.
10
* Redistributions in binary form must reproduce the above copyright
11
notice, this list of conditions and the following disclaimer in the
12
documentation and/or other materials provided with the distribution.
13
* Neither the name of the Sony Computer Entertainment Inc nor the names
14
of its contributors may be used to endorse or promote products derived
15
from this software without specific prior written permission.
16
17
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
18
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
21
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
22
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
23
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
24
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
25
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
26
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
27
POSSIBILITY OF SUCH DAMAGE.
28
*/
29
30
#ifndef BT_AOS_VECTORMATH_BULLET_CONVERT_H
31
#define BT_AOS_VECTORMATH_BULLET_CONVERT_H
32
33
#include "
PlatformDefinitions.h
"
34
#include "
LinearMath/btVector3.h
"
35
#include "
LinearMath/btQuaternion.h
"
36
#include "
LinearMath/btMatrix3x3.h
"
37
38
inline
Vectormath::Aos::Vector3
getVmVector3
(
const
btVector3
& bulletVec)
39
{
40
return
Vectormath::Aos::Vector3
((
float
)bulletVec.
getX
(),(float)bulletVec.
getY
(),(float)bulletVec.
getZ
());
41
}
42
43
inline
btVector3
getBtVector3
(
const
Vectormath::Aos::Vector3
& vmVec)
44
{
45
return
btVector3
(vmVec.
getX
(),vmVec.
getY
(),vmVec.
getZ
());
46
}
47
inline
btVector3
getBtVector3
(
const
Vectormath::Aos::Point3
& vmVec)
48
{
49
return
btVector3
(vmVec.
getX
(),vmVec.
getY
(),vmVec.
getZ
());
50
}
51
52
inline
Vectormath::Aos::Quat
getVmQuat
(
const
btQuaternion
& bulletQuat)
53
{
54
Vectormath::Aos::Quat
vmQuat
((
float
)bulletQuat.
getX
(),(float)bulletQuat.
getY
(),(float)bulletQuat.
getZ
(),(float)bulletQuat.
getW
());
55
return
vmQuat
;
56
}
57
58
inline
btQuaternion
getBtQuat
(
const
Vectormath::Aos::Quat
&
vmQuat
)
59
{
60
return
btQuaternion
(vmQuat.
getX
(),vmQuat.
getY
(),vmQuat.
getZ
(),vmQuat.
getW
());
61
}
62
63
inline
Vectormath::Aos::Matrix3
getVmMatrix3
(
const
btMatrix3x3
& btMat)
64
{
65
Vectormath::Aos::Matrix3
mat(
66
getVmVector3
(btMat.
getColumn
(0)),
67
getVmVector3
(btMat.
getColumn
(1)),
68
getVmVector3
(btMat.
getColumn
(2)));
69
return
mat;
70
}
71
72
73
#endif //BT_AOS_VECTORMATH_BULLET_CONVERT_H
Generated on Thu Oct 3 2013 18:25:08 for Bullet Collision Detection & Physics Library by
1.8.4