Bullet Collision Detection & Physics Library
btQuaternion Member List

This is the complete list of members for btQuaternion, including all inherited members.

angle(const btQuaternion &q) const btQuaternioninline
btQuadWord()btQuadWordinline
btQuadWord(const btScalar &_x, const btScalar &_y, const btScalar &_z)btQuadWordinline
btQuadWord(const btScalar &_x, const btScalar &_y, const btScalar &_z, const btScalar &_w)btQuadWordinline
btQuaternion()btQuaternioninline
btQuaternion(const btScalar &_x, const btScalar &_y, const btScalar &_z, const btScalar &_w)btQuaternioninline
btQuaternion(const btVector3 &_axis, const btScalar &_angle)btQuaternioninline
btQuaternion(const btScalar &yaw, const btScalar &pitch, const btScalar &roll)btQuaternioninline
dot(const btQuaternion &q) const btQuaternioninline
farthest(const btQuaternion &qd) const btQuaternioninline
getAngle() const btQuaternioninline
getAxis() const btQuaternioninline
getIdentity()btQuaternioninlinestatic
getW() const btQuaternioninline
getX() const btQuadWordinline
getY() const btQuadWordinline
getZ() const btQuadWordinline
inverse() const btQuaternioninline
length() const btQuaternioninline
length2() const btQuaternioninline
m_floatsbtQuadWordprotected
nearest(const btQuaternion &qd) const btQuaternioninline
normalize()btQuaternioninline
normalized() const btQuaternioninline
operator btScalar *()btQuadWordinline
operator const btScalar *() const btQuadWordinline
operator!=(const btQuadWord &other) const btQuadWordinline
operator*(const btScalar &s) const btQuaternioninline
operator*=(const btScalar &s)btQuaternioninline
operator*=(const btQuaternion &q)btQuaternioninline
operator+(const btQuaternion &q2) const btQuaternioninline
operator+=(const btQuaternion &q)btQuaternioninline
operator-(const btQuaternion &q2) const btQuaternioninline
operator-() const btQuaternioninline
operator-=(const btQuaternion &q)btQuaternioninline
operator/(const btScalar &s) const btQuaternioninline
operator/=(const btScalar &s)btQuaternioninline
operator==(const btQuadWord &other) const btQuadWordinline
setEuler(const btScalar &yaw, const btScalar &pitch, const btScalar &roll)btQuaternioninline
setEulerZYX(const btScalar &yaw, const btScalar &pitch, const btScalar &roll)btQuaternioninline
setMax(const btQuadWord &other)btQuadWordinline
setMin(const btQuadWord &other)btQuadWordinline
setRotation(const btVector3 &axis, const btScalar &_angle)btQuaternioninline
setValue(const btScalar &_x, const btScalar &_y, const btScalar &_z)btQuadWordinline
setValue(const btScalar &_x, const btScalar &_y, const btScalar &_z, const btScalar &_w)btQuadWordinline
setW(btScalar _w)btQuadWordinline
setX(btScalar _x)btQuadWordinline
setY(btScalar _y)btQuadWordinline
setZ(btScalar _z)btQuadWordinline
slerp(const btQuaternion &q, const btScalar &t) const btQuaternioninline
w() const btQuadWordinline
x() const btQuadWordinline
y() const btQuadWordinline
z() const btQuadWordinline