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Bullet Collision Detection & Physics Library
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btKinematicCharacterController is an object that supports a sliding motion in a world. More...
#include <btKinematicCharacterController.h>


Public Member Functions | |
| BT_DECLARE_ALIGNED_ALLOCATOR () | |
| btKinematicCharacterController (btPairCachingGhostObject *ghostObject, btConvexShape *convexShape, btScalar stepHeight, int upAxis=1) | |
| ~btKinematicCharacterController () | |
| virtual void | updateAction (btCollisionWorld *collisionWorld, btScalar deltaTime) |
| btActionInterface interface More... | |
| void | debugDraw (btIDebugDraw *debugDrawer) |
| btActionInterface interface More... | |
| void | setUpAxis (int axis) |
| virtual void | setWalkDirection (const btVector3 &walkDirection) |
| This should probably be called setPositionIncrementPerSimulatorStep. More... | |
| virtual void | setVelocityForTimeInterval (const btVector3 &velocity, btScalar timeInterval) |
| Caller provides a velocity with which the character should move for the given time period. More... | |
| void | reset () |
| void | warp (const btVector3 &origin) |
| void | preStep (btCollisionWorld *collisionWorld) |
| void | playerStep (btCollisionWorld *collisionWorld, btScalar dt) |
| void | setFallSpeed (btScalar fallSpeed) |
| void | setJumpSpeed (btScalar jumpSpeed) |
| void | setMaxJumpHeight (btScalar maxJumpHeight) |
| bool | canJump () const |
| void | jump () |
| void | setGravity (btScalar gravity) |
| btScalar | getGravity () const |
| void | setMaxSlope (btScalar slopeRadians) |
| The max slope determines the maximum angle that the controller can walk up. More... | |
| btScalar | getMaxSlope () const |
| btPairCachingGhostObject * | getGhostObject () |
| void | setUseGhostSweepTest (bool useGhostObjectSweepTest) |
| bool | onGround () const |
Public Member Functions inherited from btCharacterControllerInterface | |
| btCharacterControllerInterface () | |
| virtual | ~btCharacterControllerInterface () |
Public Member Functions inherited from btActionInterface | |
| virtual | ~btActionInterface () |
Protected Member Functions | |
| btVector3 | computeReflectionDirection (const btVector3 &direction, const btVector3 &normal) |
| btVector3 | parallelComponent (const btVector3 &direction, const btVector3 &normal) |
| btVector3 | perpindicularComponent (const btVector3 &direction, const btVector3 &normal) |
| bool | recoverFromPenetration (btCollisionWorld *collisionWorld) |
| void | stepUp (btCollisionWorld *collisionWorld) |
| void | updateTargetPositionBasedOnCollision (const btVector3 &hit_normal, btScalar tangentMag=btScalar(0.0), btScalar normalMag=btScalar(1.0)) |
| void | stepForwardAndStrafe (btCollisionWorld *collisionWorld, const btVector3 &walkMove) |
| void | stepDown (btCollisionWorld *collisionWorld, btScalar dt) |
Static Protected Member Functions | |
| static btVector3 * | getUpAxisDirections () |
Protected Attributes | |
| btScalar | m_halfHeight |
| btPairCachingGhostObject * | m_ghostObject |
| btConvexShape * | m_convexShape |
| btScalar | m_verticalVelocity |
| btScalar | m_verticalOffset |
| btScalar | m_fallSpeed |
| btScalar | m_jumpSpeed |
| btScalar | m_maxJumpHeight |
| btScalar | m_maxSlopeRadians |
| btScalar | m_maxSlopeCosine |
| btScalar | m_gravity |
| btScalar | m_turnAngle |
| btScalar | m_stepHeight |
| btScalar | m_addedMargin |
| btVector3 | m_walkDirection |
| this is the desired walk direction, set by the user More... | |
| btVector3 | m_normalizedDirection |
| btVector3 | m_currentPosition |
| btScalar | m_currentStepOffset |
| btVector3 | m_targetPosition |
| btManifoldArray | m_manifoldArray |
| keep track of the contact manifolds More... | |
| bool | m_touchingContact |
| btVector3 | m_touchingNormal |
| bool | m_wasOnGround |
| bool | m_wasJumping |
| bool | m_useGhostObjectSweepTest |
| bool | m_useWalkDirection |
| btScalar | m_velocityTimeInterval |
| int | m_upAxis |
btKinematicCharacterController is an object that supports a sliding motion in a world.
It uses a ghost object and convex sweep test to test for upcoming collisions. This is combined with discrete collision detection to recover from penetrations. Interaction between btKinematicCharacterController and dynamic rigid bodies needs to be explicity implemented by the user.
Definition at line 37 of file btKinematicCharacterController.h.
| btKinematicCharacterController::btKinematicCharacterController | ( | btPairCachingGhostObject * | ghostObject, |
| btConvexShape * | convexShape, | ||
| btScalar | stepHeight, | ||
| int | upAxis = 1 |
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| ) |
Definition at line 130 of file btKinematicCharacterController.cpp.
| btKinematicCharacterController::~btKinematicCharacterController | ( | ) |
Definition at line 152 of file btKinematicCharacterController.cpp.
| btKinematicCharacterController::BT_DECLARE_ALIGNED_ALLOCATOR | ( | ) |
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Implements btCharacterControllerInterface.
Definition at line 595 of file btKinematicCharacterController.cpp.
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Definition at line 108 of file btKinematicCharacterController.cpp.
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btActionInterface interface
Implements btActionInterface.
Definition at line 653 of file btKinematicCharacterController.cpp.
| btPairCachingGhostObject * btKinematicCharacterController::getGhostObject | ( | ) |
Definition at line 156 of file btKinematicCharacterController.cpp.
| btScalar btKinematicCharacterController::getGravity | ( | ) | const |
Definition at line 624 of file btKinematicCharacterController.cpp.
| btScalar btKinematicCharacterController::getMaxSlope | ( | ) | const |
Definition at line 635 of file btKinematicCharacterController.cpp.
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Definition at line 646 of file btKinematicCharacterController.cpp.
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Implements btCharacterControllerInterface.
Definition at line 600 of file btKinematicCharacterController.cpp.
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Implements btCharacterControllerInterface.
Definition at line 640 of file btKinematicCharacterController.cpp.
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Definition at line 116 of file btKinematicCharacterController.cpp.
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Definition at line 125 of file btKinematicCharacterController.cpp.
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Implements btCharacterControllerInterface.
Definition at line 522 of file btKinematicCharacterController.cpp.
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Implements btCharacterControllerInterface.
Definition at line 497 of file btKinematicCharacterController.cpp.
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Definition at line 161 of file btKinematicCharacterController.cpp.
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Implements btCharacterControllerInterface.
Definition at line 484 of file btKinematicCharacterController.cpp.
| void btKinematicCharacterController::setFallSpeed | ( | btScalar | fallSpeed) |
Definition at line 580 of file btKinematicCharacterController.cpp.
| void btKinematicCharacterController::setGravity | ( | btScalar | gravity) |
Definition at line 619 of file btKinematicCharacterController.cpp.
| void btKinematicCharacterController::setJumpSpeed | ( | btScalar | jumpSpeed) |
Definition at line 585 of file btKinematicCharacterController.cpp.
| void btKinematicCharacterController::setMaxJumpHeight | ( | btScalar | maxJumpHeight) |
Definition at line 590 of file btKinematicCharacterController.cpp.
| void btKinematicCharacterController::setMaxSlope | ( | btScalar | slopeRadians) |
The max slope determines the maximum angle that the controller can walk up.
The slope angle is measured in radians.
Definition at line 629 of file btKinematicCharacterController.cpp.
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Definition at line 112 of file btKinematicCharacterController.h.
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Definition at line 158 of file btKinematicCharacterController.h.
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Caller provides a velocity with which the character should move for the given time period.
After the time period, velocity is reset to zero. This call will reset any walk direction set by setWalkDirection(). Negative time intervals will result in no motion.
Implements btCharacterControllerInterface.
Definition at line 466 of file btKinematicCharacterController.cpp.
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This should probably be called setPositionIncrementPerSimulatorStep.
This is neither a direction nor a velocity, but the amount to increment the position each simulation iteration, regardless of dt. This call will reset any velocity set by setVelocityForTimeInterval().
Implements btCharacterControllerInterface.
Definition at line 454 of file btKinematicCharacterController.cpp.
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Definition at line 398 of file btKinematicCharacterController.cpp.
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Definition at line 309 of file btKinematicCharacterController.cpp.
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Definition at line 230 of file btKinematicCharacterController.cpp.
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btActionInterface interface
Implements btActionInterface.
Definition at line 103 of file btKinematicCharacterController.h.
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Definition at line 273 of file btKinematicCharacterController.cpp.
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Implements btCharacterControllerInterface.
Definition at line 488 of file btKinematicCharacterController.cpp.
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Definition at line 59 of file btKinematicCharacterController.h.
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Definition at line 44 of file btKinematicCharacterController.h.
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Definition at line 66 of file btKinematicCharacterController.h.
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Definition at line 67 of file btKinematicCharacterController.h.
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Definition at line 48 of file btKinematicCharacterController.h.
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Definition at line 43 of file btKinematicCharacterController.h.
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Definition at line 53 of file btKinematicCharacterController.h.
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Definition at line 41 of file btKinematicCharacterController.h.
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Definition at line 49 of file btKinematicCharacterController.h.
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keep track of the contact manifolds
Definition at line 71 of file btKinematicCharacterController.h.
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Definition at line 50 of file btKinematicCharacterController.h.
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Definition at line 52 of file btKinematicCharacterController.h.
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Definition at line 51 of file btKinematicCharacterController.h.
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Definition at line 63 of file btKinematicCharacterController.h.
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Definition at line 57 of file btKinematicCharacterController.h.
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Definition at line 68 of file btKinematicCharacterController.h.
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Definition at line 73 of file btKinematicCharacterController.h.
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Definition at line 74 of file btKinematicCharacterController.h.
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Definition at line 55 of file btKinematicCharacterController.h.
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Definition at line 81 of file btKinematicCharacterController.h.
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Definition at line 78 of file btKinematicCharacterController.h.
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Definition at line 79 of file btKinematicCharacterController.h.
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Definition at line 80 of file btKinematicCharacterController.h.
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Definition at line 47 of file btKinematicCharacterController.h.
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Definition at line 46 of file btKinematicCharacterController.h.
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this is the desired walk direction, set by the user
Definition at line 62 of file btKinematicCharacterController.h.
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Definition at line 77 of file btKinematicCharacterController.h.
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Definition at line 76 of file btKinematicCharacterController.h.
1.8.4