Bullet Collision Detection & Physics Library
btTriangleShapeEx.h
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1 
4 /*
5 This source file is part of GIMPACT Library.
6 
7 For the latest info, see http://gimpact.sourceforge.net/
8 
9 Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
10 email: projectileman@yahoo.com
11 
12 
13 This software is provided 'as-is', without any express or implied warranty.
14 In no event will the authors be held liable for any damages arising from the use of this software.
15 Permission is granted to anyone to use this software for any purpose,
16 including commercial applications, and to alter it and redistribute it freely,
17 subject to the following restrictions:
18 
19 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
20 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
21 3. This notice may not be removed or altered from any source distribution.
22 */
23 
24 
25 #ifndef GIMPACT_TRIANGLE_SHAPE_EX_H
26 #define GIMPACT_TRIANGLE_SHAPE_EX_H
27 
30 #include "btBoxCollision.h"
31 #include "btClipPolygon.h"
32 #include "btGeometryOperations.h"
33 
34 
35 #define MAX_TRI_CLIPPING 16
36 
39 {
44 
46  {
50  int i = m_point_count;
51  while(i--)
52  {
53  m_points[i] = other.m_points[i];
54  }
55  }
56 
58  {
59  }
60 
62  {
63  copy_from(other);
64  }
65 
67  void merge_points(const btVector4 & plane,
68  btScalar margin, const btVector3 * points, int point_count);
69 
70 };
71 
72 
73 
75 {
76 public:
82  {
83 
84  }
85 
86 
88  {
89  btVector3 normal = (m_vertices[1]-m_vertices[0]).cross(m_vertices[2]-m_vertices[0]);
90  normal.normalize();
91  m_plane.setValue(normal[0],normal[1],normal[2],m_vertices[0].dot(normal));
92  }
93 
96 
98 
101  SIMD_FORCE_INLINE void get_edge_plane(int edge_index, btVector4 &plane) const
102  {
103  const btVector3 & e0 = m_vertices[edge_index];
104  const btVector3 & e1 = m_vertices[(edge_index+1)%3];
105  bt_edge_plane(e0,e1,m_plane,plane);
106  }
107 
109  {
110  m_vertices[0] = t(m_vertices[0]);
111  m_vertices[1] = t(m_vertices[1]);
112  m_vertices[2] = t(m_vertices[2]);
113  }
114 
116 
120  int clip_triangle(btPrimitiveTriangle & other, btVector3 * clipped_points );
121 
123 
127 };
128 
129 
130 
132 
136 {
137 public:
138 
140  {
141  }
142 
143  btTriangleShapeEx(const btVector3& p0,const btVector3& p1,const btVector3& p2): btTriangleShape(p0,p1,p2)
144  {
145  }
146 
148  {
149  }
150 
151  virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax)const
152  {
153  btVector3 tv0 = t(m_vertices1[0]);
154  btVector3 tv1 = t(m_vertices1[1]);
155  btVector3 tv2 = t(m_vertices1[2]);
156 
157  btAABB trianglebox(tv0,tv1,tv2,m_collisionMargin);
158  aabbMin = trianglebox.m_min;
159  aabbMax = trianglebox.m_max;
160  }
161 
163  {
164  m_vertices1[0] = t(m_vertices1[0]);
165  m_vertices1[1] = t(m_vertices1[1]);
166  m_vertices1[2] = t(m_vertices1[2]);
167  }
168 
170  {
172  normal.normalize();
173  plane.setValue(normal[0],normal[1],normal[2],m_vertices1[0].dot(normal));
174  }
175 
176  bool overlap_test_conservative(const btTriangleShapeEx& other);
177 };
178 
179 
180 #endif //GIMPACT_TRIANGLE_MESH_SHAPE_H