Bullet Collision Detection & Physics Library
btTriangleMesh.cpp
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1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 
16 
17 #include "btTriangleMesh.h"
18 
19 
20 
21 btTriangleMesh::btTriangleMesh (bool use32bitIndices,bool use4componentVertices)
22 :m_use32bitIndices(use32bitIndices),
23 m_use4componentVertices(use4componentVertices),
24 m_weldingThreshold(0.0)
25 {
26  btIndexedMesh meshIndex;
27  meshIndex.m_numTriangles = 0;
28  meshIndex.m_numVertices = 0;
29  meshIndex.m_indexType = PHY_INTEGER;
30  meshIndex.m_triangleIndexBase = 0;
31  meshIndex.m_triangleIndexStride = 3*sizeof(int);
32  meshIndex.m_vertexBase = 0;
33  meshIndex.m_vertexStride = sizeof(btVector3);
34  m_indexedMeshes.push_back(meshIndex);
35 
37  {
38  m_indexedMeshes[0].m_numTriangles = m_32bitIndices.size()/3;
39  m_indexedMeshes[0].m_triangleIndexBase = 0;
40  m_indexedMeshes[0].m_indexType = PHY_INTEGER;
41  m_indexedMeshes[0].m_triangleIndexStride = 3*sizeof(int);
42  } else
43  {
44  m_indexedMeshes[0].m_numTriangles = m_16bitIndices.size()/3;
45  m_indexedMeshes[0].m_triangleIndexBase = 0;
46  m_indexedMeshes[0].m_indexType = PHY_SHORT;
47  m_indexedMeshes[0].m_triangleIndexStride = 3*sizeof(short int);
48  }
49 
51  {
52  m_indexedMeshes[0].m_numVertices = m_4componentVertices.size();
53  m_indexedMeshes[0].m_vertexBase = 0;
54  m_indexedMeshes[0].m_vertexStride = sizeof(btVector3);
55  } else
56  {
57  m_indexedMeshes[0].m_numVertices = m_3componentVertices.size()/3;
58  m_indexedMeshes[0].m_vertexBase = 0;
59  m_indexedMeshes[0].m_vertexStride = 3*sizeof(btScalar);
60  }
61 
62 
63 }
64 
65 void btTriangleMesh::addIndex(int index)
66 {
68  {
70  m_indexedMeshes[0].m_triangleIndexBase = (unsigned char*) &m_32bitIndices[0];
71  } else
72  {
74  m_indexedMeshes[0].m_triangleIndexBase = (unsigned char*) &m_16bitIndices[0];
75  }
76 }
77 
78 
79 int btTriangleMesh::findOrAddVertex(const btVector3& vertex, bool removeDuplicateVertices)
80 {
81  //return index of new/existing vertex
84  {
85  if (removeDuplicateVertices)
86  {
87  for (int i=0;i< m_4componentVertices.size();i++)
88  {
89  if ((m_4componentVertices[i]-vertex).length2() <= m_weldingThreshold)
90  {
91  return i;
92  }
93  }
94  }
95  m_indexedMeshes[0].m_numVertices++;
97  m_indexedMeshes[0].m_vertexBase = (unsigned char*)&m_4componentVertices[0];
98 
99  return m_4componentVertices.size()-1;
100 
101  } else
102  {
103 
104  if (removeDuplicateVertices)
105  {
106  for (int i=0;i< m_3componentVertices.size();i+=3)
107  {
109  if ((vtx-vertex).length2() <= m_weldingThreshold)
110  {
111  return i/3;
112  }
113  }
114  }
115  m_3componentVertices.push_back((float)vertex.getX());
116  m_3componentVertices.push_back((float)vertex.getY());
117  m_3componentVertices.push_back((float)vertex.getZ());
118  m_indexedMeshes[0].m_numVertices++;
119  m_indexedMeshes[0].m_vertexBase = (unsigned char*)&m_3componentVertices[0];
120  return (m_3componentVertices.size()/3)-1;
121  }
122 
123 }
124 
125 void btTriangleMesh::addTriangle(const btVector3& vertex0,const btVector3& vertex1,const btVector3& vertex2,bool removeDuplicateVertices)
126 {
127  m_indexedMeshes[0].m_numTriangles++;
128  addIndex(findOrAddVertex(vertex0,removeDuplicateVertices));
129  addIndex(findOrAddVertex(vertex1,removeDuplicateVertices));
130  addIndex(findOrAddVertex(vertex2,removeDuplicateVertices));
131 }
132 
134 {
135  if (m_use32bitIndices)
136  {
137  return m_32bitIndices.size() / 3;
138  }
139  return m_16bitIndices.size() / 3;
140 }
141 
143 {
145  {
146  m_4componentVertices.reserve(numverts);
147  } else
148  {
149  m_3componentVertices.reserve(numverts);
150  }
151 }
152 
154 {
155  if (m_use32bitIndices)
156  {
157  m_32bitIndices.reserve(numindices);
158  } else
159  {
160  m_16bitIndices.reserve(numindices);
161  }
162 }