58 btVector3 extent = localHalfExtents.
dot3(abs_b[0], abs_b[1], abs_b[2]);
59 aabbMin = center - extent;
60 aabbMax = center + extent;
100 for (
int i=0;i<3;i++)
153 :m_callback(callback),
159 virtual void internalProcessTriangleIndex(
btVector3* triangle,
int partId,
int triangleIndex)
164 m_callback->processTriangle(triangle,partId,triangleIndex);
171 FilteredCallback filterCallback(callback,aabbMin,aabbMax);
204 return supportVertex;