Bullet Collision Detection & Physics Library
btSolverConstraint.h
Go to the documentation of this file.
1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 
16 #ifndef BT_SOLVER_CONSTRAINT_H
17 #define BT_SOLVER_CONSTRAINT_H
18 
19 class btRigidBody;
20 #include "LinearMath/btVector3.h"
21 #include "LinearMath/btMatrix3x3.h"
22 #include "btJacobianEntry.h"
24 
25 //#define NO_FRICTION_TANGENTIALS 1
26 #include "btSolverBody.h"
27 
28 
31 {
33 
36 
38  //btVector3 m_contactNormal2;//usually m_contactNormal2 == -m_contactNormal
39 
42 
45 
50 
54  union
55  {
58  };
59 
64 
65 
67  {
68  BT_SOLVER_CONTACT_1D = 0,
69  BT_SOLVER_FRICTION_1D
70  };
71 };
72 
74 
75 
76 #endif //BT_SOLVER_CONSTRAINT_H
77 
78 
79