35 m_softBodySolver( softBodySolver ),
78 BT_PROFILE(
"predictUnconstraintMotionSoftBody");
91 btAssert(
"Solver initialization failed\n" );
137 collisionFilterGroup,
138 collisionFilterMask);
209 btVector3 rayDir = (rayToWorld-rayFromWorld);
240 #ifdef RECALCULATE_AABB
241 btVector3 collisionObjectAabbMin,collisionObjectAabbMax;
271 #ifndef USE_BRUTEFORCE_RAYBROADPHASE
278 #endif //USE_BRUTEFORCE_RAYBROADPHASE
310 if (normal.
dot(rayDir) > 0) {
321 bool normalInWorldSpace =
true;