Bullet Collision Detection & Physics Library
btSoftBodySolvers.h
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1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 
16 #ifndef BT_SOFT_BODY_SOLVERS_H
17 #define BT_SOFT_BODY_SOLVERS_H
18 
20 
21 
23 class btSoftBodyLinkData;
26 class btCollisionObject;
27 class btSoftBody;
28 
29 
31 {
32 public:
34  {
41  };
42 
43 
44 protected:
47  // Simulation timescale
48  float m_timeScale;
49 
50 public:
53  m_timeScale( 1 )
54  {
57  }
58 
60  {
61  }
62 
66  virtual SolverTypes getSolverType() const = 0;
67 
68 
70  virtual bool checkInitialized() = 0;
71 
73  virtual void optimize( btAlignedObjectArray< btSoftBody * > &softBodies , bool forceUpdate=false) = 0;
74 
76  virtual void copyBackToSoftBodies(bool bMove = true) = 0;
77 
79  virtual void predictMotion( float solverdt ) = 0;
80 
82  virtual void solveConstraints( float solverdt ) = 0;
83 
85  virtual void updateSoftBodies() = 0;
86 
88  virtual void processCollision( btSoftBody *, const struct btCollisionObjectWrapper* ) = 0;
89 
91  virtual void processCollision( btSoftBody*, btSoftBody* ) = 0;
92 
94  virtual void setNumberOfPositionIterations( int iterations )
95  {
96  m_numberOfPositionIterations = iterations;
97  }
98 
101  {
103  }
104 
106  virtual void setNumberOfVelocityIterations( int iterations )
107  {
108  m_numberOfVelocityIterations = iterations;
109  }
110 
113  {
115  }
116 
118  float getTimeScale()
119  {
120  return m_timeScale;
121  }
122 
123 #if 0
124 
127  virtual void addCollisionObjectForSoftBody( int clothIdentifier, btCollisionObject *collisionObject ) = 0;
128 #endif
129 };
130 
136 {
137 protected:
138 
139 public:
141  {
142  }
143 
145  {
146  }
147 
148 
150  virtual void copySoftBodyToVertexBuffer( const btSoftBody * const softBody, btVertexBufferDescriptor *vertexBuffer ) = 0;
151 };
152 
153 
154 #endif // #ifndef BT_SOFT_BODY_SOLVERS_H