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Bullet Collision Detection & Physics Library
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#include "btSequentialImpulseConstraintSolver.h"#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"#include "LinearMath/btIDebugDraw.h"#include "LinearMath/btMinMax.h"#include "BulletDynamics/ConstraintSolver/btTypedConstraint.h"#include <new>#include "LinearMath/btStackAlloc.h"#include "LinearMath/btQuickprof.h"#include "LinearMath/btAlignedObjectArray.h"#include <string.h>#include "BulletDynamics/Dynamics/btRigidBody.h"#include <stdio.h>
Go to the source code of this file.
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| static void | applyAnisotropicFriction (btCollisionObject *colObj, btVector3 &frictionDirection, int frictionMode) |
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| int | gNumSplitImpulseRecoveries = 0 |
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Definition at line 328 of file btSequentialImpulseConstraintSolver.cpp.
| int gNumSplitImpulseRecoveries = 0 |
Definition at line 34 of file btSequentialImpulseConstraintSolver.cpp.
1.8.4