Bullet Collision Detection & Physics Library
btMultimaterialTriangleMeshShape.h
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1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 
17 
18 #ifndef BT_BVH_TRIANGLE_MATERIAL_MESH_SHAPE_H
19 #define BT_BVH_TRIANGLE_MATERIAL_MESH_SHAPE_H
20 
21 #include "btBvhTriangleMeshShape.h"
22 #include "btMaterial.h"
23 
26 {
29 
30 public:
31 
33 
34  btMultimaterialTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression, bool buildBvh = true):
35  btBvhTriangleMeshShape(meshInterface, useQuantizedAabbCompression, buildBvh)
36  {
38 
39  const unsigned char *vertexbase;
40  int numverts;
41  PHY_ScalarType type;
42  int stride;
43  const unsigned char *indexbase;
44  int indexstride;
45  int numfaces;
46  PHY_ScalarType indicestype;
47 
48  //m_materialLookup = (int**)(btAlignedAlloc(sizeof(int*) * meshInterface->getNumSubParts(), 16));
49 
50  for(int i = 0; i < meshInterface->getNumSubParts(); i++)
51  {
52  m_meshInterface->getLockedReadOnlyVertexIndexBase(
53  &vertexbase,
54  numverts,
55  type,
56  stride,
57  &indexbase,
58  indexstride,
59  numfaces,
60  indicestype,
61  i);
62  //m_materialLookup[i] = (int*)(btAlignedAlloc(sizeof(int) * numfaces, 16));
63  }
64  }
65 
67  btMultimaterialTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression,const btVector3& bvhAabbMin,const btVector3& bvhAabbMax, bool buildBvh = true):
68  btBvhTriangleMeshShape(meshInterface, useQuantizedAabbCompression, bvhAabbMin, bvhAabbMax, buildBvh)
69  {
71 
72  const unsigned char *vertexbase;
73  int numverts;
74  PHY_ScalarType type;
75  int stride;
76  const unsigned char *indexbase;
77  int indexstride;
78  int numfaces;
79  PHY_ScalarType indicestype;
80 
81  //m_materialLookup = (int**)(btAlignedAlloc(sizeof(int*) * meshInterface->getNumSubParts(), 16));
82 
83  for(int i = 0; i < meshInterface->getNumSubParts(); i++)
84  {
85  m_meshInterface->getLockedReadOnlyVertexIndexBase(
86  &vertexbase,
87  numverts,
88  type,
89  stride,
90  &indexbase,
91  indexstride,
92  numfaces,
93  indicestype,
94  i);
95  //m_materialLookup[i] = (int*)(btAlignedAlloc(sizeof(int) * numfaces * 2, 16));
96  }
97  }
98 
100  {
101 /*
102  for(int i = 0; i < m_meshInterface->getNumSubParts(); i++)
103  {
104  btAlignedFree(m_materialValues[i]);
105  m_materialLookup[i] = NULL;
106  }
107  btAlignedFree(m_materialValues);
108  m_materialLookup = NULL;
109 */
110  }
111  //debugging
112  virtual const char* getName()const {return "MULTIMATERIALTRIANGLEMESH";}
113 
115  const btMaterial * getMaterialProperties(int partID, int triIndex);
116 
117 }
118 ;
119 
120 #endif //BT_BVH_TRIANGLE_MATERIAL_MESH_SHAPE_H