Bullet Collision Detection & Physics Library
btManifoldResult.cpp
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1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 
16 
17 #include "btManifoldResult.h"
21 
24 
25 
26 
29 {
30  btScalar friction = body0->getRollingFriction() * body1->getRollingFriction();
31 
32  const btScalar MAX_FRICTION = btScalar(10.);
33  if (friction < -MAX_FRICTION)
34  friction = -MAX_FRICTION;
35  if (friction > MAX_FRICTION)
36  friction = MAX_FRICTION;
37  return friction;
38 
39 }
40 
41 
44 {
45  btScalar friction = body0->getFriction() * body1->getFriction();
46 
47  const btScalar MAX_FRICTION = btScalar(10.);
48  if (friction < -MAX_FRICTION)
49  friction = -MAX_FRICTION;
50  if (friction > MAX_FRICTION)
51  friction = MAX_FRICTION;
52  return friction;
53 
54 }
55 
57 {
58  return body0->getRestitution() * body1->getRestitution();
59 }
60 
61 
62 
64  :m_manifoldPtr(0),
65  m_body0Wrap(body0Wrap),
66  m_body1Wrap(body1Wrap)
67 #ifdef DEBUG_PART_INDEX
68  ,m_partId0(-1),
69  m_partId1(-1),
70  m_index0(-1),
71  m_index1(-1)
72 #endif //DEBUG_PART_INDEX
73 {
74 }
75 
76 
77 void btManifoldResult::addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth)
78 {
80  //order in manifold needs to match
81 
83 // if (depth > m_manifoldPtr->getContactProcessingThreshold())
84  return;
85 
86  bool isSwapped = m_manifoldPtr->getBody0() != m_body0Wrap->getCollisionObject();
87 
88  btVector3 pointA = pointInWorld + normalOnBInWorld * depth;
89 
90  btVector3 localA;
91  btVector3 localB;
92 
93  if (isSwapped)
94  {
96  localB = m_body0Wrap->getCollisionObject()->getWorldTransform().invXform(pointInWorld);
97  } else
98  {
100  localB = m_body1Wrap->getCollisionObject()->getWorldTransform().invXform(pointInWorld);
101  }
102 
103  btManifoldPoint newPt(localA,localB,normalOnBInWorld,depth);
104  newPt.m_positionWorldOnA = pointA;
105  newPt.m_positionWorldOnB = pointInWorld;
106 
107  int insertIndex = m_manifoldPtr->getCacheEntry(newPt);
108 
113 
114 
115 
116  //BP mod, store contact triangles.
117  if (isSwapped)
118  {
119  newPt.m_partId0 = m_partId1;
120  newPt.m_partId1 = m_partId0;
121  newPt.m_index0 = m_index1;
122  newPt.m_index1 = m_index0;
123  } else
124  {
125  newPt.m_partId0 = m_partId0;
126  newPt.m_partId1 = m_partId1;
127  newPt.m_index0 = m_index0;
128  newPt.m_index1 = m_index1;
129  }
130  //printf("depth=%f\n",depth);
132  if (insertIndex >= 0)
133  {
134  //const btManifoldPoint& oldPoint = m_manifoldPtr->getContactPoint(insertIndex);
135  m_manifoldPtr->replaceContactPoint(newPt,insertIndex);
136  } else
137  {
138  insertIndex = m_manifoldPtr->addManifoldPoint(newPt);
139  }
140 
141  //User can override friction and/or restitution
142  if (gContactAddedCallback &&
143  //and if either of the two bodies requires custom material
146  {
147  //experimental feature info, for per-triangle material etc.
148  const btCollisionObjectWrapper* obj0Wrap = isSwapped? m_body1Wrap : m_body0Wrap;
149  const btCollisionObjectWrapper* obj1Wrap = isSwapped? m_body0Wrap : m_body1Wrap;
150  (*gContactAddedCallback)(m_manifoldPtr->getContactPoint(insertIndex),obj0Wrap,newPt.m_partId0,newPt.m_index0,obj1Wrap,newPt.m_partId1,newPt.m_index1);
151  }
152 
153 }
154