33 if (friction < -MAX_FRICTION)
34 friction = -MAX_FRICTION;
35 if (friction > MAX_FRICTION)
36 friction = MAX_FRICTION;
48 if (friction < -MAX_FRICTION)
49 friction = -MAX_FRICTION;
50 if (friction > MAX_FRICTION)
51 friction = MAX_FRICTION;
65 m_body0Wrap(body0Wrap),
66 m_body1Wrap(body1Wrap)
67 #ifdef DEBUG_PART_INDEX
88 btVector3 pointA = pointInWorld + normalOnBInWorld * depth;
132 if (insertIndex >= 0)