Bullet Collision Detection & Physics Library
btGhostObject.cpp
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1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2008 Erwin Coumans http://bulletphysics.com
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 
16 #include "btGhostObject.h"
17 #include "btCollisionWorld.h"
19 #include "LinearMath/btAabbUtil2.h"
20 
22 {
24 }
25 
27 {
30 }
31 
32 
34 {
35  btCollisionObject* otherObject = (btCollisionObject*)otherProxy->m_clientObject;
36  btAssert(otherObject);
38  int index = m_overlappingObjects.findLinearSearch(otherObject);
39  if (index==m_overlappingObjects.size())
40  {
41  //not found
42  m_overlappingObjects.push_back(otherObject);
43  }
44 }
45 
47 {
48  btCollisionObject* otherObject = (btCollisionObject*)otherProxy->m_clientObject;
49  btAssert(otherObject);
50  int index = m_overlappingObjects.findLinearSearch(otherObject);
51  if (index<m_overlappingObjects.size())
52  {
55  }
56 }
57 
58 
60 {
62 }
63 
65 {
68 }
69 
71 {
72  btBroadphaseProxy*actualThisProxy = thisProxy ? thisProxy : getBroadphaseHandle();
73  btAssert(actualThisProxy);
74 
75  btCollisionObject* otherObject = (btCollisionObject*)otherProxy->m_clientObject;
76  btAssert(otherObject);
77  int index = m_overlappingObjects.findLinearSearch(otherObject);
78  if (index==m_overlappingObjects.size())
79  {
80  m_overlappingObjects.push_back(otherObject);
81  m_hashPairCache->addOverlappingPair(actualThisProxy,otherProxy);
82  }
83 }
84 
86 {
87  btCollisionObject* otherObject = (btCollisionObject*)otherProxy->m_clientObject;
88  btBroadphaseProxy* actualThisProxy = thisProxy1 ? thisProxy1 : getBroadphaseHandle();
89  btAssert(actualThisProxy);
90 
91  btAssert(otherObject);
92  int index = m_overlappingObjects.findLinearSearch(otherObject);
93  if (index<m_overlappingObjects.size())
94  {
97  m_hashPairCache->removeOverlappingPair(actualThisProxy,otherProxy,dispatcher);
98  }
99 }
100 
101 
102 void btGhostObject::convexSweepTest(const btConvexShape* castShape, const btTransform& convexFromWorld, const btTransform& convexToWorld, btCollisionWorld::ConvexResultCallback& resultCallback, btScalar allowedCcdPenetration) const
103 {
104  btTransform convexFromTrans,convexToTrans;
105  convexFromTrans = convexFromWorld;
106  convexToTrans = convexToWorld;
107  btVector3 castShapeAabbMin, castShapeAabbMax;
108  /* Compute AABB that encompasses angular movement */
109  {
110  btVector3 linVel, angVel;
111  btTransformUtil::calculateVelocity (convexFromTrans, convexToTrans, 1.0, linVel, angVel);
112  btTransform R;
113  R.setIdentity ();
114  R.setRotation (convexFromTrans.getRotation());
115  castShape->calculateTemporalAabb (R, linVel, angVel, 1.0, castShapeAabbMin, castShapeAabbMax);
116  }
117 
119  // do a ray-shape query using convexCaster (CCD)
120  int i;
121  for (i=0;i<m_overlappingObjects.size();i++)
122  {
123  btCollisionObject* collisionObject= m_overlappingObjects[i];
124  //only perform raycast if filterMask matches
125  if(resultCallback.needsCollision(collisionObject->getBroadphaseHandle())) {
126  //RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject();
127  btVector3 collisionObjectAabbMin,collisionObjectAabbMax;
128  collisionObject->getCollisionShape()->getAabb(collisionObject->getWorldTransform(),collisionObjectAabbMin,collisionObjectAabbMax);
129  AabbExpand (collisionObjectAabbMin, collisionObjectAabbMax, castShapeAabbMin, castShapeAabbMax);
130  btScalar hitLambda = btScalar(1.); //could use resultCallback.m_closestHitFraction, but needs testing
131  btVector3 hitNormal;
132  if (btRayAabb(convexFromWorld.getOrigin(),convexToWorld.getOrigin(),collisionObjectAabbMin,collisionObjectAabbMax,hitLambda,hitNormal))
133  {
134  btCollisionWorld::objectQuerySingle(castShape, convexFromTrans,convexToTrans,
135  collisionObject,
136  collisionObject->getCollisionShape(),
137  collisionObject->getWorldTransform(),
138  resultCallback,
139  allowedCcdPenetration);
140  }
141  }
142  }
143 
144 }
145 
146 void btGhostObject::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, btCollisionWorld::RayResultCallback& resultCallback) const
147 {
148  btTransform rayFromTrans;
149  rayFromTrans.setIdentity();
150  rayFromTrans.setOrigin(rayFromWorld);
151  btTransform rayToTrans;
152  rayToTrans.setIdentity();
153  rayToTrans.setOrigin(rayToWorld);
154 
155 
156  int i;
157  for (i=0;i<m_overlappingObjects.size();i++)
158  {
159  btCollisionObject* collisionObject= m_overlappingObjects[i];
160  //only perform raycast if filterMask matches
161  if(resultCallback.needsCollision(collisionObject->getBroadphaseHandle()))
162  {
163  btCollisionWorld::rayTestSingle(rayFromTrans,rayToTrans,
164  collisionObject,
165  collisionObject->getCollisionShape(),
166  collisionObject->getWorldTransform(),
167  resultCallback);
168  }
169  }
170 }
171