Bullet Collision Detection & Physics Library
btGImpactShape.cpp
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1 /*
2 This source file is part of GIMPACT Library.
3 
4 For the latest info, see http://gimpact.sourceforge.net/
5 
6 Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
7 email: projectileman@yahoo.com
8 
9 
10 This software is provided 'as-is', without any express or implied warranty.
11 In no event will the authors be held liable for any damages arising from the use of this software.
12 Permission is granted to anyone to use this software for any purpose,
13 including commercial applications, and to alter it and redistribute it freely,
14 subject to the following restrictions:
15 
16 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
18 3. This notice may not be removed or altered from any source distribution.
19 */
20 
21 
22 #include "btGImpactShape.h"
23 #include "btGImpactMassUtil.h"
24 
25 
26 #define CALC_EXACT_INERTIA 1
27 
29 {
31 #ifdef CALC_EXACT_INERTIA
32  inertia.setValue(0.f,0.f,0.f);
33 
34  int i = this->getNumChildShapes();
35  btScalar shapemass = mass/btScalar(i);
36 
37  while(i--)
38  {
39  btVector3 temp_inertia;
40  m_childShapes[i]->calculateLocalInertia(shapemass,temp_inertia);
42  {
43  inertia = gim_inertia_add_transformed( inertia,temp_inertia,m_childTransforms[i]);
44  }
45  else
46  {
47  inertia = gim_inertia_add_transformed( inertia,temp_inertia,btTransform::getIdentity());
48  }
49 
50  }
51 
52 #else
53 
54  // Calc box inertia
55 
59  const btScalar x2 = lx*lx;
60  const btScalar y2 = ly*ly;
61  const btScalar z2 = lz*lz;
62  const btScalar scaledmass = mass * btScalar(0.08333333);
63 
64  inertia = scaledmass * (btVector3(y2+z2,x2+z2,x2+y2));
65 
66 #endif
68 }
69 
70 
71 
73 {
75 
76 
77 #ifdef CALC_EXACT_INERTIA
78  inertia.setValue(0.f,0.f,0.f);
79 
80  int i = this->getVertexCount();
81  btScalar pointmass = mass/btScalar(i);
82 
83  while(i--)
84  {
85  btVector3 pointintertia;
86  this->getVertex(i,pointintertia);
87  pointintertia = gim_get_point_inertia(pointintertia,pointmass);
88  inertia+=pointintertia;
89  }
90 
91 #else
92 
93  // Calc box inertia
94 
98  const btScalar x2 = lx*lx;
99  const btScalar y2 = ly*ly;
100  const btScalar z2 = lz*lz;
101  const btScalar scaledmass = mass * btScalar(0.08333333);
102 
103  inertia = scaledmass * (btVector3(y2+z2,x2+z2,x2+y2));
104 
105 #endif
106 
108 }
109 
111 {
112 
113 #ifdef CALC_EXACT_INERTIA
114  inertia.setValue(0.f,0.f,0.f);
115 
116  int i = this->getMeshPartCount();
117  btScalar partmass = mass/btScalar(i);
118 
119  while(i--)
120  {
121  btVector3 partinertia;
122  getMeshPart(i)->calculateLocalInertia(partmass,partinertia);
123  inertia+=partinertia;
124  }
125 
126 #else
127 
128  // Calc box inertia
129 
133  const btScalar x2 = lx*lx;
134  const btScalar y2 = ly*ly;
135  const btScalar z2 = lz*lz;
136  const btScalar scaledmass = mass * btScalar(0.08333333);
137 
138  inertia = scaledmass * (btVector3(y2+z2,x2+z2,x2+y2));
139 
140 #endif
141 }
142 
143 void btGImpactMeshShape::rayTest(const btVector3& rayFrom, const btVector3& rayTo, btCollisionWorld::RayResultCallback& resultCallback) const
144 {
145 }
146 
147 
148 void btGImpactMeshShapePart::processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const
149 {
150  lockChildShapes();
151  btAABB box;
152  box.m_min = aabbMin;
153  box.m_max = aabbMax;
154 
155  btAlignedObjectArray<int> collided;
156  m_box_set.boxQuery(box,collided);
157 
158  if(collided.size()==0)
159  {
161  return;
162  }
163 
164  int part = (int)getPart();
165  btPrimitiveTriangle triangle;
166  int i = collided.size();
167  while(i--)
168  {
169  this->getPrimitiveTriangle(collided[i],triangle);
170  callback->processTriangle(triangle.m_vertices,part,collided[i]);
171  }
173 
174 }
175 
176 void btGImpactMeshShape::processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const
177 {
178  int i = m_mesh_parts.size();
179  while(i--)
180  {
181  m_mesh_parts[i]->processAllTriangles(callback,aabbMin,aabbMax);
182  }
183 }
184 
185 
187 const char* btGImpactMeshShape::serialize(void* dataBuffer, btSerializer* serializer) const
188 {
189  btGImpactMeshShapeData* trimeshData = (btGImpactMeshShapeData*) dataBuffer;
190 
191  btCollisionShape::serialize(&trimeshData->m_collisionShapeData,serializer);
192 
193  m_meshInterface->serialize(&trimeshData->m_meshInterface, serializer);
194 
195  trimeshData->m_collisionMargin = float(m_collisionMargin);
196 
198 
199  trimeshData->m_gimpactSubType = int(getGImpactShapeType());
200 
201  return "btGImpactMeshShapeData";
202 }
203