Bullet Collision Detection & Physics Library
btDefaultCollisionConfiguration.h
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1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 
16 #ifndef BT_DEFAULT_COLLISION_CONFIGURATION
17 #define BT_DEFAULT_COLLISION_CONFIGURATION
18 
22 
24 {
33 
35  :m_stackAlloc(0),
43  {
44  }
45 };
46 
47 
48 
53 {
54 
55 protected:
56 
58 
61 
64 
65 
68 
69  //default simplex/penetration depth solvers
72 
73  //default CreationFunctions, filling the m_doubleDispatch table
83 
89 
90 public:
91 
92 
94 
96 
99  {
101  }
102 
104  {
106  }
107 
109  {
110  return m_stackAlloc;
111  }
112 
114  {
115  return m_simplexSolver;
116  }
117 
118 
119  virtual btCollisionAlgorithmCreateFunc* getCollisionAlgorithmCreateFunc(int proxyType0,int proxyType1);
120 
128  void setConvexConvexMultipointIterations(int numPerturbationIterations=3, int minimumPointsPerturbationThreshold = 3);
129 
130  void setPlaneConvexMultipointIterations(int numPerturbationIterations=3, int minimumPointsPerturbationThreshold = 3);
131 
132 };
133 
134 #endif //BT_DEFAULT_COLLISION_CONFIGURATION
135