Bullet Collision Detection & Physics Library
btConvexConvexAlgorithm.h
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1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 
16 #ifndef BT_CONVEX_CONVEX_ALGORITHM_H
17 #define BT_CONVEX_CONVEX_ALGORITHM_H
18 
24 #include "btCollisionCreateFunc.h"
25 #include "btCollisionDispatcher.h"
26 #include "LinearMath/btTransformUtil.h" //for btConvexSeparatingDistanceUtil
27 
29 
34 
35 //#define USE_SEPDISTANCE_UTIL2 1
36 
41 {
42 #ifdef USE_SEPDISTANCE_UTIL2
43  btConvexSeparatingDistanceUtil m_sepDistance;
44 #endif
47 
48 
52 
55 
56 
58 
59 
60 public:
61 
62  btConvexConvexAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap, btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver, int numPerturbationIterations, int minimumPointsPerturbationThreshold);
63 
64  virtual ~btConvexConvexAlgorithm();
65 
66  virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
67 
68  virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
69 
70  virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
71  {
74  manifoldArray.push_back(m_manifoldPtr);
75  }
76 
77 
78  void setLowLevelOfDetail(bool useLowLevel);
79 
80 
82  {
83  return m_manifoldPtr;
84  }
85 
87  {
88 
93 
95 
96  virtual ~CreateFunc();
97 
99  {
102  }
103  };
104 
105 
106 };
107 
108 #endif //BT_CONVEX_CONVEX_ALGORITHM_H