Bullet Collision Detection & Physics Library
btConvexConcaveCollisionAlgorithm.h
Go to the documentation of this file.
1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 
16 #ifndef BT_CONVEX_CONCAVE_COLLISION_ALGORITHM_H
17 #define BT_CONVEX_CONCAVE_COLLISION_ALGORITHM_H
18 
24 class btDispatcher;
26 #include "btCollisionCreateFunc.h"
27 
30 {
33 
36 
37 
42 
43 public:
45 
47 
48  btConvexTriangleCallback(btDispatcher* dispatcher,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped);
49 
50  void setTimeStepAndCounters(btScalar collisionMarginTriangle,const btDispatcherInfo& dispatchInfo,const btCollisionObjectWrapper* convexBodyWrap, const btCollisionObjectWrapper* triBodyWrap, btManifoldResult* resultOut);
51 
53  {
54  m_convexBodyWrap = 0;
55  m_triBodyWrap = 0;
56  }
57  virtual ~btConvexTriangleCallback();
58 
59  virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex);
60 
61  void clearCache();
62 
64  {
65  return m_aabbMin;
66  }
68  {
69  return m_aabbMax;
70  }
71 
72 };
73 
74 
75 
76 
79 {
80 
82 
84 
85 
86 
87 public:
88 
90 
92 
93  virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
94 
96 
97  virtual void getAllContactManifolds(btManifoldArray& manifoldArray);
98 
99  void clearCache();
100 
102  {
104  {
106  return new(mem) btConvexConcaveCollisionAlgorithm(ci,body0Wrap,body1Wrap,false);
107  }
108  };
109 
111  {
113  {
115  return new(mem) btConvexConcaveCollisionAlgorithm(ci,body0Wrap,body1Wrap,true);
116  }
117  };
118 
119 };
120 
121 #endif //BT_CONVEX_CONCAVE_COLLISION_ALGORITHM_H