Bullet Collision Detection & Physics Library
btContactProcessing.cpp
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1 
2 /*
3 This source file is part of GIMPACT Library.
4 
5 For the latest info, see http://gimpact.sourceforge.net/
6 
7 Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
8 email: projectileman@yahoo.com
9 
10 
11 This software is provided 'as-is', without any express or implied warranty.
12 In no event will the authors be held liable for any damages arising from the use of this software.
13 Permission is granted to anyone to use this software for any purpose,
14 including commercial applications, and to alter it and redistribute it freely,
15 subject to the following restrictions:
16 
17 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
18 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20 */
21 #include "btContactProcessing.h"
22 
23 #define MAX_COINCIDENT 8
24 
26 {
27  unsigned int m_key;
28  int m_value;
30  {
31  }
32 
33  CONTACT_KEY_TOKEN(unsigned int key,int token)
34  {
35  m_key = key;
36  m_value = token;
37  }
38 
40  {
41  m_key = rtoken.m_key;
42  m_value = rtoken.m_value;
43  }
44 
45  inline bool operator <(const CONTACT_KEY_TOKEN& other) const
46  {
47  return (m_key < other.m_key);
48  }
49 
50  inline bool operator >(const CONTACT_KEY_TOKEN& other) const
51  {
52  return (m_key > other.m_key);
53  }
54 
55 };
56 
58 {
59  public:
60 
61  bool operator() ( const CONTACT_KEY_TOKEN& a, const CONTACT_KEY_TOKEN& b ) const
62  {
63  return ( a < b );
64  }
65 };
66 
67 
69  const btContactArray & contacts, bool normal_contact_average)
70 {
71  clear();
72 
73  int i;
74  if(contacts.size()==0) return;
75 
76 
77  if(contacts.size()==1)
78  {
79  push_back(contacts[0]);
80  return;
81  }
82 
84 
85  keycontacts.reserve(contacts.size());
86 
87  //fill key contacts
88 
89  for ( i = 0;i<contacts.size() ;i++ )
90  {
91  keycontacts.push_back(CONTACT_KEY_TOKEN(contacts[i].calc_key_contact(),i));
92  }
93 
94  //sort keys
95  keycontacts.quickSort(CONTACT_KEY_TOKEN_COMP());
96 
97  // Merge contacts
98  int coincident_count=0;
99  btVector3 coincident_normals[MAX_COINCIDENT];
100 
101  unsigned int last_key = keycontacts[0].m_key;
102  unsigned int key = 0;
103 
104  push_back(contacts[keycontacts[0].m_value]);
105 
106  GIM_CONTACT * pcontact = &(*this)[0];
107 
108  for( i=1;i<keycontacts.size();i++)
109  {
110  key = keycontacts[i].m_key;
111  const GIM_CONTACT * scontact = &contacts[keycontacts[i].m_value];
112 
113  if(last_key == key)//same points
114  {
115  //merge contact
116  if(pcontact->m_depth - CONTACT_DIFF_EPSILON > scontact->m_depth)//)
117  {
118  *pcontact = *scontact;
119  coincident_count = 0;
120  }
121  else if(normal_contact_average)
122  {
123  if(btFabs(pcontact->m_depth - scontact->m_depth)<CONTACT_DIFF_EPSILON)
124  {
125  if(coincident_count<MAX_COINCIDENT)
126  {
127  coincident_normals[coincident_count] = scontact->m_normal;
128  coincident_count++;
129  }
130  }
131  }
132  }
133  else
134  {//add new contact
135 
136  if(normal_contact_average && coincident_count>0)
137  {
138  pcontact->interpolate_normals(coincident_normals,coincident_count);
139  coincident_count = 0;
140  }
141 
142  push_back(*scontact);
143  pcontact = &(*this)[this->size()-1];
144  }
145  last_key = key;
146  }
147 }
148 
150 {
151  clear();
152 
153  if(contacts.size()==0) return;
154 
155  if(contacts.size()==1)
156  {
157  push_back(contacts[0]);
158  return;
159  }
160 
161  GIM_CONTACT average_contact = contacts[0];
162 
163  for (int i=1;i<contacts.size() ;i++ )
164  {
165  average_contact.m_point += contacts[i].m_point;
166  average_contact.m_normal += contacts[i].m_normal * contacts[i].m_depth;
167  }
168 
169  //divide
170  btScalar divide_average = 1.0f/((btScalar)contacts.size());
171 
172  average_contact.m_point *= divide_average;
173 
174  average_contact.m_normal *= divide_average;
175 
176  average_contact.m_depth = average_contact.m_normal.length();
177 
178  average_contact.m_normal /= average_contact.m_depth;
179 
180 }
181