58 vtx = pos +vec*(radius) - vec *
getMargin();
59 newDot = vec.dot(vtx);
70 vtx = pos +vec*(radius) - vec *
getMargin();
71 newDot = vec.dot(vtx);
89 for (
int j=0;j<numVectors;j++)
99 vtx = pos +vec*(radius) - vec *
getMargin();
100 newDot = vec.dot(vtx);
104 supportVerticesOut[j] = vtx;
110 vtx = pos +vec*(radius) - vec *
getMargin();
111 newDot = vec.dot(vtx);
115 supportVerticesOut[j] = vtx;
133 btVector3 halfExtents(radius,radius,radius);
146 inertia[0] = scaledmass * (y2+z2);
147 inertia[1] = scaledmass * (x2+z2);
148 inertia[2] = scaledmass * (x2+y2);