20 #ifdef DEBUG_SPU_COLLISION_DETECTION
23 #define spu_printf printf
25 #endif //DEBUG_SPU_COLLISION_DETECTION
42 btScalar friction = friction0*friction1;
46 if (friction < -MAX_FRICTION)
47 friction = -MAX_FRICTION;
48 if (friction > MAX_FRICTION)
49 friction = MAX_FRICTION;
56 return restitution0*restitution1;
102 #ifdef DEBUG_SPU_COLLISION_DETECTION
103 spu_printf(
"SPU: contactTreshold %f\n",contactTreshold);
104 #endif //DEBUG_SPU_COLLISION_DETECTION
121 normal = normalOnBInWorld * -1;
122 pointA = pointInWorld + normal * depth;
124 localB = transB.
invXform(pointInWorld);
128 normal = normalOnBInWorld;
129 pointA = pointInWorld + normal * depth;
131 localB = transB.
invXform(pointInWorld);
143 if (insertIndex >= 0)
178 #if defined (__SPU__) || defined (USE_LIBSPE2)
191 #ifdef DEBUG_SPU_COLLISION_DETECTION
192 spu_printf(
"*** SpuContactResult::addContactPoint: depth = %f\n",depth);
193 spu_printf(
"*** normal = %f,%f,%f\n",normalOnBInWorld.
getX(),normalOnBInWorld.
getY(),normalOnBInWorld.
getZ());
195 #endif //DEBUG_SPU_COLLISION_DETECTION
198 #ifdef DEBUG_SPU_COLLISION_DETECTION
201 #endif //DEBUG_SPU_COLLISION_DETECTION
233 #ifdef DEBUG_SPU_COLLISION_DETECTION
234 spu_printf(
"SPU: Start SpuContactResult::flush (Put) DMA\n");
237 #endif //DEBUG_SPU_COLLISION_DETECTION
240 #ifdef DEBUG_SPU_COLLISION_DETECTION
242 #endif //DEBUG_SPU_COLLISION_DETECTION