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src
BulletMultiThreaded
PlatformDefinitions.h
Go to the documentation of this file.
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#ifndef BT_TYPE_DEFINITIONS_H
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#define BT_TYPE_DEFINITIONS_H
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#include "
LinearMath/btScalar.h
"
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#include "
LinearMath/btMinMax.h
"
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#ifdef PFX_USE_FREE_VECTORMATH
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#include "physics_effects/base_level/base/pfx_vectormath_include.win32.h"
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typedef
Vectormath::Aos::Vector3
vmVector3
;
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typedef
Vectormath::Aos::Quat
vmQuat
;
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typedef
Vectormath::Aos::Matrix3
vmMatrix3
;
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typedef
Vectormath::Aos::Transform3
vmTransform3
;
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typedef
Vectormath::Aos::Point3
vmPoint3
;
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#else
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#include "
vectormath/vmInclude.h
"
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#endif//PFX_USE_FREE_VECTORMATH
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#ifdef _WIN32
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typedef
union
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{
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unsigned
int
u
;
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void
*
p
;
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}
addr64
;
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#define USE_WIN32_THREADING 1
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#if defined(__MINGW32__) || defined(__CYGWIN__) || (defined (_MSC_VER) && _MSC_VER < 1300)
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#else
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#endif //__MINGW32__
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typedef
unsigned
char
uint8_t
;
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#ifndef __PHYSICS_COMMON_H__
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#ifndef PFX_USE_FREE_VECTORMATH
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#ifndef __BT_SKIP_UINT64_H
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typedef
unsigned
long
int
uint64_t
;
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#endif //__BT_SKIP_UINT64_H
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#endif //PFX_USE_FREE_VECTORMATH
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typedef
unsigned
int
uint32_t
;
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#endif //__PHYSICS_COMMON_H__
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typedef
unsigned
short
uint16_t
;
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#include <malloc.h>
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#define memalign(alignment, size) malloc(size);
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#include <string.h>
//memcpy
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#include <stdio.h>
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#define spu_printf printf
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#else
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#include <stdint.h>
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#include <stdlib.h>
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#include <string.h>
//for memcpy
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#if defined (__CELLOS_LV2__)
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// Playstation 3 Cell SDK
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#include <spu_printf.h>
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#else
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// posix system
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#define USE_PTHREADS (1)
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#ifdef USE_LIBSPE2
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#include <stdio.h>
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#define spu_printf printf
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#define DWORD unsigned int
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typedef
union
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{
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unsigned
long
long
ull;
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unsigned
int
ui[2];
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void
*p;
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}
addr64
;
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#endif // USE_LIBSPE2
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#endif //__CELLOS_LV2__
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#endif
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#ifdef __SPU__
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#include <stdio.h>
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#define printf spu_printf
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#endif
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/* Included here because we need uint*_t typedefs */
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#include "
PpuAddressSpace.h
"
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#endif //BT_TYPE_DEFINITIONS_H
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